On this project, my responsibility was to design the user experience for the mobile application. This involved:
CLIENT
Discover Bank
ROLE & COMPANY
Sr. UX Designer
Kin and Carta
TEAM
10 Stakeholders
1 Scrum Master
1 Sr. Designer (me)
1 UX Researcher
Team of ios/android developers
OUTPUT
Mobile Appplication
A challenge in this project was that their were many loan assistant programs. We wanted to create a consistent design for these programs while addresses the quirks and intricacies of each program
Short Term Assistance - Temporarily make lower payments that will gradually increase in the last 3 months of the program to return to your standard monthly payment amount. The amount past due will be delayed to the end of the loan term. Then your account will become current.
Long Term Assistance - Make lower payments by extending your loan term, plus become current after program enrollment.
Payment Deferral - Become current after making 3 consecutive standard monthly payments or the equivalent within 3 consecutive months. The amount past due will be delayed to the end of the loan term.
Currently, Discover users cannot track their progress in loan assistance programs on the mobile app. Since most users enroll in these programs only once, they often feel confused about how the programs work and where they stand.
Members need a simple way to track the progress of their loan assistance program online alongside their account details. They also need a clear onboarding feature that explains how the program works and what type of progress they’re viewing.
A designed feature that guides users through their assistance program onboarding with simple GIFs, enables easy progress tracking, and motivates them to complete their program.
Our first goal was to understand users' current relationship with these loan assistance programs. We interviewed 5 users through moderated tests and aimed to identify pain points users experience while enrolled and explore how best to showcase their enrollment on mobile to better serve their needs
During our initial discovery, we identified different user types who would access this feature: users on track with their payments, users who had missed a payment, and users who were unenrolled from the program before completion.
To address the specific needs of each user type, we outlined the exact content requirements for each. We then developed a user flow to visualize how these needs would be addressed within the flow
Once we established the user needs, I chose to start with low-fidelity designs. The Discover stakeholders were highly engaged and provided valuable feedback throughout the project. To keep feedback focused and avoid getting ahead of ourselves, we began with low-fidelity designs, which helped the team concentrate on addressing the major themes of the flow before aligning with the design system.
One challenge we faced in designing this feature was figuring out a way to encouraged user's to complete the loan assistance program in a respectful manner. A part of this challenge was how to do this efficiently on the mobile device within the design system.
We researched different ways to users feel encouraged through technology. We found gifs and animations were one of the ways users felt encouraged without feeling too overwhelmed. We needed to make sure what we showed the users aligned with Discover design system as well
Another goal for this project was to ensure an efficient onboarding process when users opened the app. Since this feature is a new addition to the Discover app, we focused on helping users understand the changes, how the program works, and how to access their account information seamlessly.
Upon finalizing the concept design, we conducted usability testing by soliciting feedback from users. We emphasized user input throughout the entire process. The primary objectives of the testing were to validate the feature's usability and affirm the identification of valuable features from the initial research. The results were positive, with the most crucial features we had previously identified being confirmed.
Continuous iteration based on feedback was a key aspect of our research rounds. Following the concept testing, we gained deeper insights into user preferences and values, which informed the next round of design. We presented this evolving design on a weekly basis, collaborating with developers and the product manager to refine stories and discuss feasibility during this period.
In the end, we created a one-stop shop for users to access the OTC Benefit on the Healthfirst application on mobile. They were able to view their account balance, find eligible products, view participating retailers, learn about their visit and fill out a digital form for reimbursement all within the Healthfirst application.